Star Wars World Devastator

Star Wars World Devastator 8,3/10 670 votes

Much as others might become, I are searching at choices for a Clone Wars strategy. As a background, I was searching at a Separatist very weapon.

The AAT is a Trade Federation vehicle that appears in Star Wars: Episode I – The Phantom Menace, Star Wars: Episode III – Revenge of the Sith, the Star Wars expanded universe, and The Clone Wars. Early drafts of The Phantom Menace described the Trade Federation's invasion of Naboo being led by 'armored attack craft' that resembled helicopters. This is a Mod for Empire at war (I'm unsure which version, seeing as I have a mac i can't test it on FOC, but i believe it's for the original EAW) which gives the rebels and the empire heaps of new units, and adds the CIS in the most UNcanon thing ever (it assumes dooku's back, he's pissed, and he's rebuilt all his armies. Try the 'revenge of the CIS' galactic conquest campaign) It also adds.

In canon, they begin sketching up the plans for the Loss of life Superstar but they don't actually get anyplace with it untiI the wars are usually more than. I has been looking at other options since I wear't care for the cannon all that very much.I has been flicking through my Black Empire Sourcebook and the Planet Devastator leaped out at mé as something thé Seps would have got really become behind. In impact, it's a large droid that uses tractor beams to pull issue (from a globe's surface, or portions off of funds ships) into its molecular heater maw.

After that it utilizes those materials to nourish internal factories that expand itself and produce war material (droid-controlled fighters and other vehicles).The droid angle obviously matches the Seps, and this tool looks like something thát evolves from á substantial mining apparatus, so once again a great tie-in tó the Seps. Thé ability to create a flotilla of these items that can ruin targets while replenishing droid factors seems like an also better fit for the goals of the Droid Military than the Dying Star.In any case, that's simply an idea I had for those that put on't treatment about staying strictly to canon. While I don't like Black Empire, I did like the superweapon concepts.Planet Devastators are usually great for being as intimidating as a Passing away Star while still becoming downscaled good enough to sense like something thát the Empire couId simply create in secret, on the aspect. (And as a CIS weapon. Yeah, really very fitted.)The Universe Gun had type of the reverse issue. It'h scale had been too huge so it do sense like the supérweapon of the 7 days, but the concept of a canon that could drop a bomb anyplace in the universe has been something that I sensed was perfect for an RPG advertising campaign. Downscale that infant so it can knock out a developing or bottom instead of a globe and you've got a excellent strategy superweapon for the participants to look down and kill.

While I put on't like Dark Empire, I do like the superweapon principles.Globe Devastators are excellent for being as harmful as a Passing away Superstar while still getting downscaled plenty of to experience like something thát the Empire couId simply create in magic formula, on the aspect. (And as a CIS tool. Yeah, really very fitting.)The Universe Gun got kind of the opposite concern. It't scale has been too large so it do sense like the supérweapon of the week, but the idea of a cannon that could drop a explosive device anyplace in the galaxy had been something that I sensed was ideal for an RPG advertising campaign. Downscale that infant so it can knock out a building or foundation instead of a world and you've obtained a great strategy superweapon for the participants to quest down and damage.I wasn't much of a fan of the Galaxy Gun, neither in Dark Empire, nor in The Drive Awakens, where Starkiller Foundation is really just the Galaxy Weapon with a planet wrapped around it and a terrible ammo collection procedure. I has been continually a lover of the World Devastator, and l like you're also reasoning for including them.

Regrettably, my only publicity to them had been in the fake squadron game.The CIS also got the mega-ión cannon they equipped the with, if you are usually looking for something more canonical.Strangely enough, that appears more fitted for a Republic super weapon to bombard battlefields to clear out herd of droids. Nevertheless, it't not a bad super tool, but the scale (really important in a capital squadron battle, but not so much on bigger battles) is a little bit low for what I'm searching to perform. I wasn't very much of a lover of the Galaxy Weapon, neither in Black Empire, nor in The Drive Awakens, where Starkiller Bottom is really simply the Galaxy Weapon with a earth wrapped around it and a horrible ammo selection process.Agreed, Universe weapon at complete scale had been as boring and derivative as Starkiller foundation. However, range it lower. Rather of losing a secret room pixie dust bomb from orbit ánd nuking a globe, instead possess it bring a great huge proton warhead and have got it quit hyperspace simply a few mls above the focus on.

It'd basically end up being like an precise, galaxy-reaching V-2 rocket, which is definitely much even more in concept. I liked the Entire world Devastators, too! But I mostly understood about them from the Fake Squadron level on the N64.They're a great selection because of the size, since eliminating them could end up being the culmination of any amount of campaigns. A Jedi hit force? How about duplicate commandos? Seems like the type of factor they'd get called up for. A ragtag collection of ARC troopers?

Why not really?I furthermore support downsizing the Universe Gun. Probably it's destructive a sufficient amount of to get out a town. Bonus points if the Personal computers are known as upon to really recuperate it for the Republic, rather than just destroy it. The Universe Gun fires a self-guidéd projectile (about thé size of a lighting freighter, IIRC) that will be armored, protected, and armed with substantial point-defense weapons. It't warhead is certainly a issue/energy conversion warhead that can be tailored to whack up anything from a bottom to an whole planet.Compared to Starkiller Foundation, the Universe Gun acquired a slower projectiIe (0.75 hyperdrive vs. Instantaneous) but acquired the benefit that it didn't instantly transmit its shooting placement across the universe in real-time. Oh, ánd it didn't require eating stars to power itseIf.

And it wásn't centered on a stupid 'cellular earth' that nevertheless taken care of an environment that backed human daily life. I liked the Globe Devastators, too! But I mainly understood about them from the Criminal Squadron degree on the N64.They're also a great selection because of the size, since removing them could be the culmination of any quantity of promotions. A Jedi strike power?

How about clone commandos? Seems like the type of point they'd get known as up for. A ragtag number of Arch troopers? Why not really?I also support downsizing the Universe Gun.

Probably it's damaging enough to get out a town. Bonus points if the PCs are called upon to actually recover it for the Republic, instead than simply ruin it.The Rogue Squadron depictions of Planet Devastators were deliberately stressed from the way they are usually described in Dark Empire. In Dark Empire, they are very, really nicely armored Sil 10 focuses on with really strong glasses producing them nearly impervious to standard attacks. That would possibly require someplace around 15 Shield and a Protection of 4/4/4/4 to represent in this program along with Massivé 4 and a lot of HTT SST. Or possess them believe of a supérweapon:Hyperspace bombs, thé Sep management attempts to encourage the Republic they can whack up anything from anywhere.

But in fact at the end of the campaign it is exposed that they are in truth making use of cloaking technology to release normal bombs with specific timing using a Dark Jedi.(Good manners of Great Admiral Thrawn)So the Personal computer get their fingers on the cloaking technologies (deliver it to Chancelllor Palpatine - nasty guffaw - and offer with a dark jedi at the finish to solve the conflictEdited September 15, 2018 by Rimsen. The CIS also experienced the mega-ión cannon they equipped the with, if you are searching for something more canonical.I utilized a smaller sized version of this in our advertising campaign, where Hondo discovered it on a prototype dispatch, and the participants helped him take it.

Of program he then tested it on the participants ship!think I gave it something like Dam 25, great time 16, sluggish firing, range medium, boost radius short, ion damage. Meant a immediate strike on participant cruise ship would whelm their stress, but fun time would just get near, and a entire team of fighters could be used out at as soon as. Yall do realize that a downsized Galaxy Gun is usually called a Turbolaser ón a hyper capable starship? Well technically a collection of turboIasers, but an lSD isnt specifically short on weapons.Or if you really need to go back to Clone Wars periods, just things a Business Federation battIeship with droid fightérs each having a explosive device and you have got many thousand self leading bombs.Oh yé of little eyesight.Warship:You're out on patroI when the base alarm will go off, up in the night time stones, a new star provides appeared. You're racing back to the base when a transportation swings in, the staff chief inclined out of the hatch yelling for you to obtain aboard; an evacuation provides been ordered.

Up above the star possess taking shape of the trianguIar hull of á star destroyer. Natural bolts begin to storm down from the vessel, seemingly taking permanently to reach the terrain.

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When they do, fireplace lances up a bunch of meters in the air flow. Craft of all dimensions dart and weave apart from your foundation as secondary explosions rock and roll the ground beneath you.Galaxy Weapon:You're óut on patrol whén there is certainly abruptly a substantial boom. You appear up just in period to find a large smokey fireball skyrocket down, relocating thousands of foot through the environment in seconds.

It hits the ground and there's i9000 a adobe flash of lighting so bright, for a split second night becomes day, implemented by a floor shaking growing market that knocks yóu off your feet. When you arrive to, your foundation is gone, changed by a fIaming crater. 'What was that? How'd the scanners skip that?' One óf your squadmates requests in shock. You wonder as well, before you discover hanging above the crater is definitely a faint purple shine indicating proton light.

You've been recently infected.' Totally different. One is simply the begin of a advertising campaign or adventure. The other is not really simply the begin, but the 1st look of a essential McGuffin.Today, like I mentioned, I by no means liked the range of the universe weapon, which shot missiles the size of capital starships. (significantly, EU authors appeared unhealthily concerned about making sure they have the biggest of something, and Dark Empire has been definitely a perfect offender) But as my over example demonstrates, a smaller, more qualified, conventional edition of the exact same weapon can really be fairly great and better for the story. Oh ye of little eyesight.Warship:You're out on patroI when the foundation alarm goes off, upward in the night time atmosphere, a new star offers made an appearance. You're racing back to the bottom when a transport shifts in, the team chief leaning out of the hatch shouting for you to get aboard; an evacuation provides been purchased.

Up above the star possess taking shape of the trianguIar hull of á star destroyer. Natural bolts start to rain down from the boat, seemingly consuming permanently to achieve the terrain. When they perform, open fire lances up a lot of meters in the surroundings. Craft of all dimensions dart and weave apart from your foundation as supplementary explosions stone the surface beneath you.Universe Weapon:You're óut on patrol whén there is instantly a massive growth.

You look up simply in time to find a large smokey fireball skyrocket down, shifting thousands of feet through the environment in mere seconds. It punches the ground and there'beds a flash of light so bright, for a split second night time becomes day, followed by a surface shaking surge that knocks yóu off your foot. When you arrive to, your bottom is long gone, replaced by a fIaming crater. 'What has been that? How'd the scanning devices skip that?' One óf your squadmates requests in shock. You wonder too, before you notice hanging above the crater is definitely a faint purple shine suggesting proton light.

You've long been attacked.' Completely various. One is definitely merely the start of a campaign or experience. The some other is not really just the begin, but the very first appearance of a important McGuffin.Right now, like I stated, I under no circumstances liked the level of the universe weapon, which chance missiles the size of funds starships. (significantly, EU authors appeared unhealthily worried about producing sure they have got the biggest of something, and Black Empire was totally a prime offender) But as my above example shows, a smaller, more aimed, conventional edition of the same tool can actually be quite awesome and much better for the story.You do understand that what I was saying will be that an ISD is definitely the smaller sized even more targetted conventional version? Furthermore one that doesnt business lead to the next larger Mcguffin?I dont find the 'next bigger weapon' to be the slightest little bit fascinating, and actually was the cause I didnt read any EU novels. I believe I'michael heading to have got to acquire the World Devastator idea for my Clone Wars marketing campaign that begins on Monday.For thematics, my edition of the Entire world Devastator will become a heavily revised ore crawler from Superstar Wars Rebels (which itself was centered off of the Globe Devastator).

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A individual one in my video game gained't specifically end up being a planet-ending danger, but each personal customized ore crawler will end up being equipped with the manufacturing supplies for one type of droid or automobile. So place five ór six on á world, and they'll develop up a little occupation pressure while making use of up the world's i9000 sources.I'm not certain exactly what stats I'll provide them however, but possibly Sil 5, with the ability to produce 4 W1 Fight Droids every several converts, 2 T2 Top Battle Droids every several converts, or 2 STAPs every few spins. /iobit-malware-fighter-pro-code.html. I think I'm heading to have to take the Globe Devastator idea for my Clone Wars strategy that begins on Monday.For thematics, my version of the World Devastator will end up being a seriously revised ore crawler from Star Wars Rebels (which itself was based off of the Entire world Devastator). A solitary one in my video game won't exactly be a planet-ending danger, but each personal altered ore crawler will be outfitted with the manufacturing products for one type of droid or vehicle.

So place five ór six on á planet, and they'll create up a little occupation pressure while using up the world's resources.I'michael not sure precisely what stats I'll give them however, but possibly Sil 5, with the ability to create 4 B1 Battle Droids every few works, 2 M2 Top Battle Droids every few moves, or 2 STAPs every several converts.The Ore CrawIer from Rebels was itself a scaled down repurposing of the style of the World Devastators. I kinda sense I addressed that when I talked about the ore spiders being centered off of the Entire world Devastators. I imagine I could have got been more particular and stated that the only similarities were their appearance and the ability to strip a world of fresh assets, but that's i9000 beside the stage.For the purposes of my video game, a 'world devastator' will become a repurposed oré crawler. A small number of my participants have read Dark Empire and performed Criminal Squadron, so they'll identify the World Devastator for what it is certainly. Meanwhile, a different subset of my participants has viewed Rebels (with just one player overlapping right now there), and they'll acknowledge it as án ore crawler. Eithér way, I'll end up being getting plenty of good responses from my participants if I bring this matter in.

Separatists as poor guys are overused.Make a Republic superweapon.(It's not unparalleled, unless you think this has been an accident: )Isn't the Dying Star already the Republic't superweapon? It's not really online during the battle, but it can be theirs after a point.

There's i9000 also that large ion-proton bomb matter that only worked well on droids fróm the animated collection.Regardless, I believe it'd end up being very challenging to come up with oné that isn'capital t just a top secret pet task of Palpatine and his inner circle. The TCW series seemed to set up that many atrocities during the war seemingly produced under the Republic'beds banner were fixed in motion by some storyline of Sheev's being transported out by thé CIS ór his purchases straight. After all, the CIS has to get the blame for this stuff so the future humanocentric procedures of the Empire can be more quickly justified, the Separatist loyalists purged, and their exoplanets stripped of sources for the péacetime naval buiId-up. Producing big frightening superweapons for the Republic feels like it'm operate in the face of the chancellor's goals unless kept key, and its hard to maintain something in make use of key from the Jedi, I imagine.Large ion weapon variations sense like they'd become the degree the Republic would be prepared to move, as significantly as keeping in personality for their faction goes.Pammant is usually a great site to use for shipbuilding! My current team of participants possess all managed to obtain radiation suits, funding to secretly modernize a portion of the lengthy derelict shipyards, and more than enough droid employees to start developing their personal battlecruiser there over the program of what'beds going to end up being a great deal of quite financially limited sessions. Hopefully they don't obtain too crazy at the shipwright PC when they inevitably have problems spending them back fór all this.Edited September 16, 2018 by Cten'provides' to 'have'.

So on Ziost there's at least two spawns fór soloable Monoliths. ln their place can spawn another kind, the champ Devastaor Monolith which is definitely bigger and I think unsoloable credited to damage result. 500k health, resistant to cc, casts a sales channel that demands to end up being interrupted. Snapped up a friend, killed it. Our incentive?2 Ziost currency1 MK-2 blue itemRegular credit dropsNo position.

No achievement. That seemed to become it.Very bugged, or is certainly just one of thosé champs that will be just sort of there ánd there's nó genuine reason to eliminate it? Because ás I've just found the two MonoIith spawns, it actually can make it harder to do the Rocksmasher accomplishment when it spáwns in their location and is usually (most likely) unsoloable. Doable ás a Scoundrel HeaIer in 192 gearGot all excited as he showed violet loot, transformed out to just be2 x Ziost Memory Holograms190 Azure Sneaky Implant2 a Fundamental Commendations17209 creditsHad Bowdar in 192 friend gear fish tank him and simply healedAnd how long did it consider? The wimpier one took as well lengthy (for my flavor) using a Merc heaIer with Treek tánking. Do it as soon as, never once again.

Killed the big one many moments duoing, and yéah, the loot can be pretty discouraging (not the I anticipate WB-type Ioot from it). Only cause I can notice can be because it counts towards the Rockcrusher name (for those who are usually into Legacy titles). You men all skipped the point. To the OP, your evaluation of the Devastator Monolith had been too restricted.Allow us suppose for a second, that there in fact are usually a amount of Monolith-related achievements. Let's focus on two types simply for a instant.All one demands to do is examine their planetary achievements, and there's a pretty common kind: the simple kill accomplishment. That is 'Wipe out N number of Back button.'

There's oné for the Zióst planet accomplishments: destroy 50 monoliths (of any variety). And to be certain, there are multiple variations that count. There'beds the preliminary one-time mission in Ziost prelude. There'beds Worldbreaker WB mono; he matters. There'h Large mono; he counts. Then there's thé two PVE móbs, a more powerful and a weaker mono; they both count number. Right now, the least difficult open up world PVE mono to make use of to clean the achievement - by far - is the weaker mob edition.

If that were all, after that you might have got a stage.But, allow's suppose there will be another, various achievement that requires an open up world mono to be alive. Well, then, that would indeed be a really difficult achievement to very clear if everyone'h out to destroy it, and thé mono to be killed will be very simple soloable.TL, DR: Devastator't whole living is supposed to be paid to ensuring that a mono can make it to a particular location on Ziost at a specific moment while there'h participants that possess a really small windowpane of time who require a mono to become there.

If all the mono's were Devastators, after that the accomplishment might become deemed too easy. If all the monos were the weaker, after that no mono might ever endure for people to clear the accomplishment. By producing most mono's the weaker one, but combining in a Devastator periodically, balance between several mono-related achievements is arrived at.It'beds period for you to go today to Ziost and engage in very much mono-related shenanigans.You suggest you understand the mono's i9000 spawn areas. That's part of it. You might need to track the ways from those spawn points and observe any particular features on the path.

Anything jump out at you? Or is definitely the chasm between considering the Devastator provides no stage and that he might serve a useful purpose too great a leap to make? You men all missed the point. To the OP, your assessment of the Devastator Monolith was too restricted.Allow us assume for a second, that there actually are a number of Monolith-related achievements. Allow's focus on two kinds simply for a time.All one wants to perform is critique their planetary achievements, and there's a pretty common type: the simple kill achievement.

That can be 'Kill N quantity of X.' There's oné for the Zióst planet accomplishments: kill 50 monoliths (of any variety). And to be certain, there are usually multiple alternatives that count number. There'h the initial one-time mission in Ziost prelude.

There't Worldbreaker WB mono; he counts. There's i9000 Large mono; he counts. After that there's thé two PVE móbs, a stronger and a weaker mono; they both count. Now, the least complicated open up world PVE mono to use to clean the achievement - by considerably - is the weaker mob edition. If that were all, after that you might have a stage.But, let's believe there can be another, different accomplishment that needs an open up world mono to become alive. Well, after that, that would indeed become a very difficult achievement to obvious if everyone'beds out to destroy it, and thé mono to be killed can be very simple soloable.TL, DR: Devastator'h whole existence is owed to making sure that a mono makes it to a certain place on Ziost at a precise moment while there's players that possess a quite small home window of period who require a mono to become presently there.

If all the mono'h were Devastators, after that the accomplishment might end up being deemed as well easy. If all the monos were the weaker, after that no mono might actually endure for individuals to clear the accomplishment. By making nearly all mono'h the weaker one, but combining in a Devastator periodically, balance between several mono-related achievements is arrived at.It'beds time for you to go today to Ziost and employ in very much mono-related shenanigans.You recommend you know the mono't spawn places. That's component of it. You might need to trace the ways from those spawn factors and discover any unique functions on the path.

Anything leap out at you? Or is the chasm between considering the Devastator offers no point and that he might provide a helpful purpose too great a leap to make?LOL, your TLDR is certainly almost more than the evidently long part to start with:P. DoabIe as a ScoundreI Healer in 192 gearGot all excited as he demonstrated magenta loot, turned out to just be2 back button Ziost Memory Holograms190 Azure Cunning Implant2 back button Basic Commendations17209 creditsHad Bowdar in 192 friend gear fish tank him and just healedYou know.my poorly targeted Assassin took him dówn with DreIik with NO problems.

My Merc, who will be far better designed in collection bonuses etc. Got positively SMASHED by the thing, and I attempted HK, Mako (geared very nicely) etc.

To no avail.Same monolith.no clue why the tóon in the crappiér equipment did considerably better, unless I managed to get the 'easier' of the two that period around. Fairly sure it was the same champ though.exact same spawn stage and everything. This page is not really meant to maintain you from following the link you've visited on. It is usually just a caution that you are about to leave this website. To proceed to this page, click on the link below.If you do not want to follow this hyperlink, just.The claims and opinions portrayed on these websites are exclusively those of their particular writers and do not always reflect the sights, nor are they supported by Bioware, LucásArts, and its Iicensors perform not ensure the precision of, and are usually in no way accountable for any articles on these sites. This web page is not really designed to maintain you from pursuing the link you've visited on.

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The Globe Devastators had been enormous war-machines produced by the Empire. Even even more fearsome than thé, these behemoths had been used to ravage metropolitan areas in a solitary spread around but even more terrifying has been their capability to damage planets by using their tractor supports to grab the earth apart. The resources taken would after that be utilized for a range of purposes. Its industries allowed them to actually generate any from á speeder to á cruiser motorbike and start them best from the gét-go. With sufficient period, it can even 'duplicate', developing another Planet Devastator in its wake up.

They featured armor far more resistant than an AT-AT't, rendering direct attacks totally useless.Entire world Devastators made an appearance in the final degree of Rogue Squadron, Battle on Wednesday Calamari. Liké AT-ATs, théy cannot be attacked straight, having invincibility, but they show up to employ deflector shields rather. To quit them, the cover creator on the top aspect must be demolished before targeting the hover legs. Challenging with them is tough with the swarm of TIE/Ds flying about.

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